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  • Introduction
  • POG
    • Five Key Dimensions
    • POG Score
    • Gamer Profile Mint, Updation, Data Ownership & Rights
    • Publishers & Brands: Data Access & Rights
    • POG-E: Augmented Gaming LLM
      • Foundational Elements
      • Key Components of POG-E tech stack
      • Foundational Data powering POG-E
      • Agent Development Framework
      • Data Orchestration
      • Developer Tools
      • Deployment, Scalability, Monitoring, Maintenance and Future Enhancements
      • AI Agent Use Cases
  • Tokenomics
    • r-KGeN
    • $KGeN
      • $KGeN Allocation and Unlock Schedule
      • $KGeN token utility
        • Demand Lever : Product
        • Demand Lever : Staking
        • Demand Lever : Business Model
  • Kratos Oracle Network
    • Oracles
    • Oracle Functionality
    • Consensus Mechanism
    • Oracle Acquisition and Staking Requirements
    • Key Purchase and Multichain Support
    • KGeN Sale and Staked Keys Growth
    • Oracle Reward Structure
    • Oracle Hardware and Software Deployment
  • Kratos Stack
    • Stack Composition and Interaction
    • Engagement
      • Play
        • KQuest
          • User Workflow
          • Technical Implementation and System Design
        • KDrop
          • User Workflow
          • Technical Implementation and System Design
        • Games API Integration
      • Compete
        • Klash
        • Protocols
          • ESports Protocol
            • User Workflow
          • Loyalty Protocol
            • User Workflow
      • Rewards
      • Redeem
        • E-Commerce
          • System Design
    • External Partner Interfaces
    • Reputation
      • The POG Engine
      • The POG Attribution
        • System Overview
      • Impact of The POG
    • Adoption
      • Web3 and Wallet Integrations
        • Foundation
        • Web3 Toolkit
        • Tokens
        • Chain abstraction
        • Solutions for Gamers
      • Clan Tools
        • Clan Chief and Member Overview
        • User Workflow
        • System Architecture
      • Profile
      • Leaderboards
    • Infrastructure and Scalability
      • Data
      • Frontend Architecture
      • Devops & Security
      • AI
  • Publishers
    • Self Serve
      • Technical Implementation
      • Publishers Flow
  • Appendix
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On this page
  • Flow Diagram
  • User Onboarding
  • Tournament Leaderboard
  1. Kratos Stack
  2. Engagement
  3. Compete
  4. Protocols
  5. ESports Protocol

User Workflow

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Last updated 3 months ago

Tournament system is a key feature of the Kratos ESports Protocol that enables game developers to host tournaments and incentivize players with rewards.

Upon launching the game for the first time post-protocol implementation, a user's in-game wallet is automatically created, and an initial one time welcome bonus is deposited. This currency can be used to participate in tournaments.

Flow Diagram

User Onboarding

When a player launches the game for the first time the API creates a wallet for the user and deposits with one time welcome bonus (eg. 50 KCash) to enter into on-going tournaments. The player can opt-in to link their wallet with their phone number through an OTP validation to take custody of their wallet. However this is not a mandatory step during the onboarding. The user can opt-in again at the time of redemption.

Tournament Leaderboard

When a tournament is active in the game, players have the opportunity to join with an entry fee (eg. 10 KCash). As more participants join, the leaderboard expands, intensifying the competition and the prize pool. These tournaments are defined as 24hr format leaderboard tournaments.

If a player manages to rank in the top 40% of the leaderboard, they can earn up to 6x their entry fee. Reward payout structure looks like this

  • Top 1% gets 6x of the entry fee

  • Top 10% gets 4x of the entry fee

  • Top 20% gets 1.5x of the entry fee

  • Top 9% gets 1x of the entry fee

After the tournament concludes, players receive a notification about the results and their reward.

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