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  • Introduction
  • POG
    • Five Key Dimensions
    • POG Score
    • Gamer Profile Mint, Updation, Data Ownership & Rights
    • Publishers & Brands: Data Access & Rights
    • POG-E: Augmented Gaming LLM
      • Foundational Elements
      • Key Components of POG-E tech stack
      • Foundational Data powering POG-E
      • Agent Development Framework
      • Data Orchestration
      • Developer Tools
      • Deployment, Scalability, Monitoring, Maintenance and Future Enhancements
      • AI Agent Use Cases
  • Tokenomics
    • r-KGeN
    • $KGeN
      • $KGeN Allocation and Unlock Schedule
      • $KGeN token utility
        • Demand Lever : Product
        • Demand Lever : Staking
        • Demand Lever : Business Model
  • Kratos Oracle Network
    • Oracles
    • Oracle Functionality
    • Consensus Mechanism
    • Oracle Acquisition and Staking Requirements
    • Key Purchase and Multichain Support
    • KGeN Sale and Staked Keys Growth
    • Oracle Reward Structure
    • Oracle Hardware and Software Deployment
  • Kratos Stack
    • Stack Composition and Interaction
    • Engagement
      • Play
        • KQuest
          • User Workflow
          • Technical Implementation and System Design
        • KDrop
          • User Workflow
          • Technical Implementation and System Design
        • Games API Integration
      • Compete
        • Klash
        • Protocols
          • ESports Protocol
            • User Workflow
          • Loyalty Protocol
            • User Workflow
      • Rewards
      • Redeem
        • E-Commerce
          • System Design
    • External Partner Interfaces
    • Reputation
      • The POG Engine
      • The POG Attribution
        • System Overview
      • Impact of The POG
    • Adoption
      • Web3 and Wallet Integrations
        • Foundation
        • Web3 Toolkit
        • Tokens
        • Chain abstraction
        • Solutions for Gamers
      • Clan Tools
        • Clan Chief and Member Overview
        • User Workflow
        • System Architecture
      • Profile
      • Leaderboards
    • Infrastructure and Scalability
      • Data
      • Frontend Architecture
      • Devops & Security
      • AI
  • Publishers
    • Self Serve
      • Technical Implementation
      • Publishers Flow
  • Appendix
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  1. Kratos Stack
  2. Adoption
  3. Clan Tools

System Architecture

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Last updated 3 months ago

System Architecture: The clan system works very closely with all other modules in the system so that the clan entity has a high level view of all activities done in the specific clan.

Below is the description of the key elements and their interdependencies:

1. Clan System Initialisation

The workflow begins with the Clan System Initialisation, which sets up the foundational structure and ensures seamless integration of all sub-modules within the clan ecosystem.

Core Modules

  1. Clan Membership Management: This module focuses on managing player participation within clans. Its functionalities include:

    • Create a Clan: Allows users to establish new clans.

    • Join a Clan: Enables players to join existing clans.

    • Leave a Clan: Provides members the ability to exit a clan.

    • Role Structure: Defines the hierarchy and roles of members within the clan.

      • Clan Chief: Clan chiefs play a pivotal role in the governance of clans:

        • Create/Delete Clans: Chiefs can manage the creation and dissolution of clans.

        • Manage Members: Oversee the addition, removal, and moderation of clan members.

      • Clan Member Activities: Clan members engage in various activities, including:

        • Participating in Quests: Encourages collaboration and competition within clans.

        • Engaging in Events: Promotes interaction through clan-specific events.

    • Reward System: The reward system incentivises active participation:

      • Track Clan Activities: Tracks activities to determine rewards for members and clans.

      • Centralize Rewards for ClanChiefLite Clans:

      • Leaderboard Participation: Enables tracking of individual and collective achievements via the Clan & Clan Chief Leaderboard.

    • Earnings System: Handles the financial aspects of clan operations:

      • Rewards Calculation: Ensures equitable distribution of earnings among members.

      • ClanChiefLite Earnings: Managing the earnings of CCs who are Lite tagged.

      • Clan Activities and Rewards completion: Distributes rewards based on clan member performance in quests and activities.

  2. Notification System: Keeps members informed about clan-related updates, quests, rewards, and governance activities through a centralized communication platform.

  3. K-Quest System: K-Quest system is a part of Clan system so as to ensure a high level view of all activities done in a specific clan

  4. Leaderboard System: Tracks and ranks clan performance based on various metrics like member contributions, quest completions, and events participation.

  5. Governance and Moderation: This module ensures fair play and accountability:

    • Feature Clans: Highlights exemplary clans based on their achievements.

    • Top Clans: Recognises and showcases top-performing clans.

    • Enable ClanChiefLite: Managing the earnings and rewards of a Clan in a Clan Chief Lite mode i.e. earnings of the overall clan are sent to the Clan Chief who can then distribute the earnings further.

    • Debar Clans: Provides mechanisms to manage and moderate underperforming or non-compliant clans.