LogoLogo
Visit the KGeN website
  • Introduction
  • POG
    • Five Key Dimensions
    • POG Score
    • Gamer Profile Mint, Updation, Data Ownership & Rights
    • Publishers & Brands: Data Access & Rights
    • POG-E: Augmented Gaming LLM
      • Foundational Elements
      • Key Components of POG-E tech stack
      • Foundational Data powering POG-E
      • Agent Development Framework
      • Data Orchestration
      • Developer Tools
      • Deployment, Scalability, Monitoring, Maintenance and Future Enhancements
      • AI Agent Use Cases
  • Tokenomics
    • r-KGeN
    • $KGeN
      • $KGeN Allocation and Unlock Schedule
      • $KGeN token utility
        • Demand Lever : Product
        • Demand Lever : Staking
        • Demand Lever : Business Model
  • Kratos Oracle Network
    • Oracles
    • Oracle Functionality
    • Consensus Mechanism
    • Oracle Acquisition and Staking Requirements
    • Key Purchase and Multichain Support
    • KGeN Sale and Staked Keys Growth
    • Oracle Reward Structure
    • Oracle Hardware and Software Deployment
  • Kratos Stack
    • Stack Composition and Interaction
    • Engagement
      • Play
        • KQuest
          • User Workflow
          • Technical Implementation and System Design
        • KDrop
          • User Workflow
          • Technical Implementation and System Design
        • Games API Integration
      • Compete
        • Klash
        • Protocols
          • ESports Protocol
            • User Workflow
          • Loyalty Protocol
            • User Workflow
      • Rewards
      • Redeem
        • E-Commerce
          • System Design
    • External Partner Interfaces
    • Reputation
      • The POG Engine
      • The POG Attribution
        • System Overview
      • Impact of The POG
    • Adoption
      • Web3 and Wallet Integrations
        • Foundation
        • Web3 Toolkit
        • Tokens
        • Chain abstraction
        • Solutions for Gamers
      • Clan Tools
        • Clan Chief and Member Overview
        • User Workflow
        • System Architecture
      • Profile
      • Leaderboards
    • Infrastructure and Scalability
      • Data
      • Frontend Architecture
      • Devops & Security
      • AI
  • Publishers
    • Self Serve
      • Technical Implementation
      • Publishers Flow
  • Appendix
Powered by GitBook
On this page
  • KGeN AI
  • Avatar generation
  • Exploratory projects
  • Gamer recommendations:
  • Gamer risk score analysis:
  • Internal/External assistants:
  1. Kratos Stack
  2. Infrastructure and Scalability

AI

PreviousDevops & SecurityNextSelf Serve

Last updated 3 months ago

KGeN AI

We have explored AI in a few areas within KGeN and we plan to put some of these ideas in production in 2025.

Avatar generation

For every PoG card that gamers mint, they get a customized gamified avatar based on their selfie and the parameters they select. We have used a custom face swap model(models used: Llama/Claude, Instant ID/ flux and Lora models) working in collaboration with to generate this Avatar.

The gamer selects genre, character, style and selfie as inputs.

Genre is 1 of the following:

  • Adventure

  • Fantasy

  • Action

  • Toon

  • Sci-Fi

  • Horror

Characters depend on the genre. Following are few examples:

  • Action - Soldier

  • Adventure - Explorer

  • Fantasy - Elf, Mage

  • Scifi - cyborg

  • Toon - Queen/King

  • Horror - Zombie, Vampire

The style is common across genres and characters.

Exploratory projects

Following AI projects are in exploratory phase:

PoG score calculation using AI:

At this point, we are calculating the PoG score using different gamer attributes and the final PoG score is calculated using a formula based on different aggregated parameters. We plan to enhance this using AI based approaches. AI based approaches need training data and for that we need a way to generate scores for users without using formulas. Using training data with formulas would result in overfitting. The training data can be done by experts rating the score or simulating variations in the formula based data. AI based approach reduces bias and it works well when the scale of input parameters are high. The plan is to do reinforcement learning.

Gamer recommendations:

Provide gamer engagement recommendations based on their previous interests using Collaborative filtering/Content based filtering.

Gamer risk score analysis:

Profile gamer risk score and pay the rewards in advance to reduce rewards TAT.

Internal/External assistants:

Use a combination of LLM and RAG on top of the KGeN database to address internal and external queries.

segmind